Dain's Halls part 1
The Deep Roads lead west, have held Dain's halls for 5 turns, and Iron Mountains on the Rise.
The deep roads bring in new warriors everyday to these ruined halls. It is a grim sight to see after making such a long journey and it steels us all for the coming battles. However we can not let these halls fall into further ruin because of our war against the orcs. My lord we should commission a guild of craftsmen from Erebor to come here and help rebuild this place to what it once was. It will take them a season to arrive once we have financed the venture.
Yes: 1000gold cost and trigger Dain's Halls part 2 -100 population from Erebor +100 population to Dain's Halls
No: Unrest in Dain's Halls and in Erebor. redo event in 5 turns.
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Dain's Halls part 2
Dain's Halls part 1
The Erebor guilds-men have arrived and are ready to be set to work. We will work from the inside out. The gatehouse was damaged from the goblins inability to do proper upkeep and our attack on this place. The guild estimated about one year to rebuild and repurpose the mountain side into a modern and proper defense.
Yes: 500 gold and 200 gold for 4 turns. after 4 turns trigger Dain's Halls part 3
No: Unrest in Dain's Halls and in Erebor. redo event in 5 turns.
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Dain's Halls part 3
Dain's Halls part 2
Our outer defense has been rebuilt but the inner halls still lay in ruins. The guild has called for more craftsmen to join them from the Iron mountains. The main entrance hall and the living quarter of the city will be next to be rebuilt it will take three years to do so but it will be a awe-inspiring thing to behold. The Guild Master from Erebor is also planing a grand statue to be made but he has not revealed it yet.
Yes: 1000gold and 200 gold for 12 turns. after 12 turns trigger Dain's Halls part 4
No: Unrest in Dain's Halls and in Erebor. -200 population in Dain's Halls. redo event in 5 turns.
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Dain's Halls part 4
Dain's Halls part 3
The craftsmen and Guild members have worked hard these past three years and the result is truly astounding. It is a wonderful work of stone and earth time itself will bow before these halls and this place will be undimmed before middle earth grows old. The guild master has also revealed his statue! It is a great dragon that used to hunt these grounds being faced down by a lone dwarf warrior. He guild master wanted it to represent itself as a testament to the lengths we will go to guard our homes from any foe. A golden plaque will be attached to the base in all languages of the free peoples showing the determination of the dwarven people. The statue will take two years to make and be costly.
Yes: 5000 gold cost and wait 8 turns to trigger Dain's Halls part 5. Dain's Halls gain "Dwarven Halls" -These halls have been carved out by the best miners and stone smiths the dwarves currently have. They are a grand site to behold in the deeps of the earth.- +1 population growth +1 mining
No: Unrest in Dain's Halls. redo event in 5 turns.
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Dain's Halls part 5
Dain's Halls part 4
The statue is completed and anyone entering these halls will know the strength and will power of the Dwarves. We are not a dieing people and we are here to stay in middle earth. Even dragons cant drive us from our homes any longer. This statue represents every dwarfs ability to hold the line and fight against even the strongest foe.
Yes: 2000 gold cost and Dain's Halls gain "Dwarf and Dragon" -This statue is grand in every scale the dwarf depicted fighting against a dragon is seemingly over powered but the dwarf gives the dragon no ground.- +1 population happiness
No: Unrest in Dain's Halls. redo event in 5 turns.
The Deep Roads lead west, have held Dain's halls for 5 turns, and Iron Mountains on the Rise.
The deep roads bring in new warriors everyday to these ruined halls. It is a grim sight to see after making such a long journey and it steels us all for the coming battles. However we can not let these halls fall into further ruin because of our war against the orcs. My lord we should commission a guild of craftsmen from Erebor to come here and help rebuild this place to what it once was. It will take them a season to arrive once we have financed the venture.
Yes: 1000gold cost and trigger Dain's Halls part 2 -100 population from Erebor +100 population to Dain's Halls
No: Unrest in Dain's Halls and in Erebor. redo event in 5 turns.
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Dain's Halls part 2
Dain's Halls part 1
The Erebor guilds-men have arrived and are ready to be set to work. We will work from the inside out. The gatehouse was damaged from the goblins inability to do proper upkeep and our attack on this place. The guild estimated about one year to rebuild and repurpose the mountain side into a modern and proper defense.
Yes: 500 gold and 200 gold for 4 turns. after 4 turns trigger Dain's Halls part 3
No: Unrest in Dain's Halls and in Erebor. redo event in 5 turns.
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Dain's Halls part 3
Dain's Halls part 2
Our outer defense has been rebuilt but the inner halls still lay in ruins. The guild has called for more craftsmen to join them from the Iron mountains. The main entrance hall and the living quarter of the city will be next to be rebuilt it will take three years to do so but it will be a awe-inspiring thing to behold. The Guild Master from Erebor is also planing a grand statue to be made but he has not revealed it yet.
Yes: 1000gold and 200 gold for 12 turns. after 12 turns trigger Dain's Halls part 4
No: Unrest in Dain's Halls and in Erebor. -200 population in Dain's Halls. redo event in 5 turns.
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Dain's Halls part 4
Dain's Halls part 3
The craftsmen and Guild members have worked hard these past three years and the result is truly astounding. It is a wonderful work of stone and earth time itself will bow before these halls and this place will be undimmed before middle earth grows old. The guild master has also revealed his statue! It is a great dragon that used to hunt these grounds being faced down by a lone dwarf warrior. He guild master wanted it to represent itself as a testament to the lengths we will go to guard our homes from any foe. A golden plaque will be attached to the base in all languages of the free peoples showing the determination of the dwarven people. The statue will take two years to make and be costly.
Yes: 5000 gold cost and wait 8 turns to trigger Dain's Halls part 5. Dain's Halls gain "Dwarven Halls" -These halls have been carved out by the best miners and stone smiths the dwarves currently have. They are a grand site to behold in the deeps of the earth.- +1 population growth +1 mining
No: Unrest in Dain's Halls. redo event in 5 turns.
------------------------------------------------------------
Dain's Halls part 5
Dain's Halls part 4
The statue is completed and anyone entering these halls will know the strength and will power of the Dwarves. We are not a dieing people and we are here to stay in middle earth. Even dragons cant drive us from our homes any longer. This statue represents every dwarfs ability to hold the line and fight against even the strongest foe.
Yes: 2000 gold cost and Dain's Halls gain "Dwarf and Dragon" -This statue is grand in every scale the dwarf depicted fighting against a dragon is seemingly over powered but the dwarf gives the dragon no ground.- +1 population happiness
No: Unrest in Dain's Halls. redo event in 5 turns.