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The privy forum for sub-mods of THIRD AGE TOTAL WAR; 'Divide & Conquer' and 'Ruins of Arnor' ++ team chat/editing/discussion zone++


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    Banditks' Iron Mountain Dwarves Events

    Banditks
    Banditks
    DaC Resident
    DaC Resident


    Gender : Male Posts : 167
    Join date : 2009-08-01
    Age : 37
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    Tiger

     Banditks' Iron Mountain Dwarves Events - Page 2 Empty Re: Banditks' Iron Mountain Dwarves Events

    Post  Banditks Sun Aug 22, 2010 8:48 am

    Dain's Halls part 1

     Banditks' Iron Mountain Dwarves Events - Page 2 Erebor-EE12-dwarves-of-Er

    The Deep Roads lead west, have held Dain's halls for 5 turns, and Iron Mountains on the Rise.

    The deep roads bring in new warriors everyday to these ruined halls. It is a grim sight to see after making such a long journey and it steels us all for the coming battles. However we can not let these halls fall into further ruin because of our war against the orcs. My lord we should commission a guild of craftsmen from Erebor to come here and help rebuild this place to what it once was. It will take them a season to arrive once we have financed the venture.

    Yes: 1000gold cost and trigger Dain's Halls part 2 -100 population from Erebor +100 population to Dain's Halls

    No: Unrest in Dain's Halls and in Erebor. redo event in 5 turns.

    ------------------------------------------------------------

    Dain's Halls part 2

    Dain's Halls part 1

    The Erebor guilds-men have arrived and are ready to be set to work. We will work from the inside out. The gatehouse was damaged from the goblins inability to do proper upkeep and our attack on this place. The guild estimated about one year to rebuild and repurpose the mountain side into a modern and proper defense.

    Yes: 500 gold and 200 gold for 4 turns. after 4 turns trigger Dain's Halls part 3

    No: Unrest in Dain's Halls and in Erebor. redo event in 5 turns.

    ------------------------------------------------------------

    Dain's Halls part 3

    Dain's Halls part 2

    Our outer defense has been rebuilt but the inner halls still lay in ruins. The guild has called for more craftsmen to join them from the Iron mountains. The main entrance hall and the living quarter of the city will be next to be rebuilt it will take three years to do so but it will be a awe-inspiring thing to behold. The Guild Master from Erebor is also planing a grand statue to be made but he has not revealed it yet.

    Yes: 1000gold and 200 gold for 12 turns. after 12 turns trigger Dain's Halls part 4

    No: Unrest in Dain's Halls and in Erebor. -200 population in Dain's Halls. redo event in 5 turns.

    ------------------------------------------------------------

    Dain's Halls part 4

    Dain's Halls part 3

    The craftsmen and Guild members have worked hard these past three years and the result is truly astounding. It is a wonderful work of stone and earth time itself will bow before these halls and this place will be undimmed before middle earth grows old. The guild master has also revealed his statue! It is a great dragon that used to hunt these grounds being faced down by a lone dwarf warrior. He guild master wanted it to represent itself as a testament to the lengths we will go to guard our homes from any foe. A golden plaque will be attached to the base in all languages of the free peoples showing the determination of the dwarven people. The statue will take two years to make and be costly.

    Yes: 5000 gold cost and wait 8 turns to trigger Dain's Halls part 5. Dain's Halls gain "Dwarven Halls" -These halls have been carved out by the best miners and stone smiths the dwarves currently have. They are a grand site to behold in the deeps of the earth.- +1 population growth +1 mining

    No: Unrest in Dain's Halls. redo event in 5 turns.

    ------------------------------------------------------------

    Dain's Halls part 5

    Dain's Halls part 4

    The statue is completed and anyone entering these halls will know the strength and will power of the Dwarves. We are not a dieing people and we are here to stay in middle earth. Even dragons cant drive us from our homes any longer. This statue represents every dwarfs ability to hold the line and fight against even the strongest foe.

    Yes: 2000 gold cost and Dain's Halls gain "Dwarf and Dragon" -This statue is grand in every scale the dwarf depicted fighting against a dragon is seemingly over powered but the dwarf gives the dragon no ground.- +1 population happiness

    No: Unrest in Dain's Halls. redo event in 5 turns.

    Banditks
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     Banditks' Iron Mountain Dwarves Events - Page 2 Empty Re: Banditks' Iron Mountain Dwarves Events

    Post  Banditks Sun Aug 22, 2010 11:44 pm

    @-@ must finish dwarven events in time for preview/interview! lol

    All thats left is Bele and my Orocarni event chain! huzza!
    over 110 events and over 55 traits/buildings for the two dwarven factions! yay!

    -----------------------------------------
    "The Deep Roads" [Done!]
    "Blue Wizards"[Done!]
    "Mattocks To War" [Done!]
    "Digging Deep"[Done!]
    "Orocarni Warriors"[Done!]
    "Gray Mountains Campaign" [Partially Done!]
    "Mt. Gundbad Purged"[Done!]
    "Updated Khazad-dûm"[Done!]
    "Arming Dale"[Done!]
    "Dains Halls"[Done!]
    "Orocarni"[In secret Development!]
    "Honoring Carc"[Done!]
    "Roäc's Ravens"[Done!]
    "Mirkwood Diplomacy"[Done!]
    "Erebor Deeps"[Done]
    "Dain's Realm"[Done!]
    "Durin's Realm"[Done!]
    --------------------------------------------
    New Units!
    Warriors of Orocarni[1h Axe/sheild]-exact same stats as Dwarven warriors-
    Dwarven Mattocks[2h Mattock] -exact same stats as Axemen of Erebor-
    Dwarven Defenders[1h Mattock/shield] -exact same stats as Dwarven warriors but has AP-
    Banditks
    Banditks
    DaC Resident
    DaC Resident


    Gender : Male Posts : 167
    Join date : 2009-08-01
    Age : 37
    Location : USA
    Virgo
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     Banditks' Iron Mountain Dwarves Events - Page 2 Empty Re: Banditks' Iron Mountain Dwarves Events

    Post  Banditks Wed Aug 25, 2010 10:38 pm

    -----------------------------------------

    CHAINED EVENT

    Orocarni part 1

    Blue Wizard named Pallando pt 2, Rhun holds all 3 Orocarni settlements. or player has army in Orocarni province

    King of the Orocarni clans has heard from the front that our Dwarven armies could march to his peoples old hold. He requests with -vigor- that we honor his people sacrifices in the War of the Dwarves and Orcs and come to his people’s aid and avenge their dead. The Ravens that the Orocarni king sent out to watch his people’s home has reported that Rhun has moved into those settlements.
    We all know how rich those mountains are, Rhun must have a large host there making sure we don't take it back. I think we should show those men what real war is and how tunnel combat is really done. Let death teach them a harsh lesson. No dwarf has any love for those Easterlings we will all rejoice at their deaths.

    Yes: The King of Orocarni gets "Kings Campaign for Orocarni" -The King has started the Campaign to take back his peoples Hold once and for all.- +5 loyalty +3 command when attacking +4 Army Moral. All dwarves that enter Orocarni provinces receive "Campaign for Orocarni" -This dwarf has started his campaign to retake the Orocarni mountains from all who stand in his way.- +3 loyalty +1 command when attacking +3 Army Moral

    No: The King of Orocarni -4 loyalty. unrest in Iron Mountains and Erebor.

    -----------------------------------------

    CHAINED EVENT
    MORAL EVENT

    Orocarni part 2

    Orocarni part 1, and “Gates of Orocarni” settlement is under siege

    Our armies are now before the Gate of Orocarni. We can still see the battle damage scattered all over the side of the mountain from previous battles. This was a terrible and long battle but we will have revenge soon enough. These mountains will earn there name of Red Mountains. They will be covered with the blood of those Easterlings so they will never forget what dwarven wrath is like. Pallando followed us here and has gathered a small host of the scattered dwarves that weren't able to make it back to the Iron Mountains. They are fine warriors but they are spent and weather worn. Should we accept their help anyways? Pallando councils we send them back to the Iron Mountains he said he gathered them to save their lives.

    Yes: -1 Popularity and +1 unrest to Ruler and +4 units of Ironfist Warriors to capital.

    No: +1 Popularity and +1 law to Ruler and +800 population to Iron Mountains

    -----------------------------------------

    CHAINED EVENT

    Orocarni part 3

    Orocarni part 2, and “Gates of Orocarni” settlement is retaken

    The gates have been reclaimed and the Easterlings flee into the deeper parts of the mountains. They are now trapped inside these halls and that won’t make this battle any easyier. They know they have no where to go and they will fight to the bitter end admirable for humans but they are still servants of Sauron and must be giving no mercy. We should press on to the Halls of Orocarni and clear them of the enemy but first we have to address our supply lines. We can send an army out from the Iron Mountains but they will have to be well provisioned to make the journeys back and forth from there to here with military supplies to keep our war effort going. It will be a costly but absolutely needed cost to maintain our troop numbers here. The other option is to use part of our own army to protect the caravans but that will diminish our current number of able body troops. We should wait about a year before we press deeper into the mines. The enemy isn’t going anywhere.

    Yes: -300 population Iron Mountains. 4000 gold cost.

    No: 10% losses to all military units inside Orocarni settlements -200 population to all Dwarven owned Orocarni settlements.

    -----------------------------------------


    CHAINED EVENT
    MEANCE EVENT

    Orocarni part 4

    Orocarni part 3, 3 turns have passed since Orocarni part 3

    Our scouts report that the enemy is moving through the halls toward the game in an attempt to break through and end this mountain siege or they are cowards and are trying to escape. One way or another we should meet them and make sure none get away. We should form up our battle lines and cover all the exits so they are never giving a chance to report back to the main Rhun force about their entrapment. We have a choice however we could let these men go and let them report to their generals undoubtedly they will send an army to rescue them we could crush the reinforcements and break the moral of those left inside. So my king should we let them go or fight them? After we defeat ethier army we should press on to take the halls back.

    Yes: full stack army of tier 2 troops spawns next to settlement with one catapult and siege the city. -90% troop strength to two closest Rhun citys.

    No: half stack tier 1 troops spawn next to settlement and siege with one ballista. -50% troop strength to Rhun army in “Orocarni Halls”

    -----------------------------------------

    CHAINED EVENT
    MEANCE EVENT

    Orocarni part 5

    Orocarni part 4, and “Orocarni Halls” is retaken.

    The Orocarni Halls are retaken and the enemy now flees down into the mines! Their general lives on somehow and keeps them fighting against us as they withdraw into the deeps. It will be their final stand we know this but we should not strike quickly a wounded foe is more dangerous when cornered as well. If we strike them in about half a year their supplies will be spent and them men wreaked by fatigue. We could however try to draw out part of their army and destroy them but it is risky to do something like that.

    Yes: 3/4 stack army spawn of tier 2 troops and siege dwarven city with 1 catapult. -25% troop strength for Rhun armies left in Orocarni Mountains.

    No: unrest in all Orocarni dwarven settlements and -1 authority to Dwarven Ruler.

    -----------------------------------------

    CHAINED EVENT
    MEANCE EVENT

    Orocarni part 6

    Orocarni part 5, and “Orocarni Mines” is retaken.

    We have finally killed the enemy general in the deepest part of our mine. He now lies amongst his bodyguard and army. However the enemy has finally sent more reinforcements to try to retake these mountains. They however will be surprised to find a fully armed and battle hardened Dwarven army to fight and we don’t intend to give up the fight and run. We should turn our main army around and face this new Rhun army and teach them that these mountains are Dwarven territory and they will never take them back.

    Yes: full stack Rhun army 90% tier 2 10% tier 3 troops and 2 catapults siege Orocarni Gates. If garrison is small, a small garrison of troops spawns in to hold the line until reinforcements arrive.

    No: cant say no
    -----------------------------------------
    Bele and I are still working on the settlements and where they might be located.
    -----------------------------------------
    "The Deep Roads" [Done!]
    "Blue Wizards"[Done!]
    "Mattocks To War" [Done!]
    "Digging Deep"[Done!]
    "Orocarni Warriors"[Done!]
    "Gray Mountains Campaign" [Partially Done!]
    "Mt. Gundbad Purged"[Done!]
    "Updated Khazad-dûm"[Done!]
    "Arming Dale"[Done!]
    "Dains Halls"[Done!]
    "Orocarni"[Done!]
    "Honoring Carc"[Done!]
    "Roäc's Ravens"[Done!]
    "Mirkwood Diplomacy"[Done!]
    "Erebor Deeps"[Done]
    "Dain's Realm"[Done!]
    "Durin's Realm"[Done!]
    --------------------------------------------
    New Units!
    Blacklock Engineers (Leather, Steel, Mithril)[tower shield and 1h Mattock] [can throw three axes]
    Stiffbeard Scouts (Archers, Leather, Iron, Steel, Mithril)[axe when in melee]
    Ironfist Warriors (Leather, Iron, Steel, Mithril)[can throw one axe]
    Stonefoot GreatAxes (Leather, Iron, Steel, Mithril)[cant throw two axes]
    Dwarven Mattocks[2h Mattock] -exact same stats as Axemen of Erebor-
    Dwarven Defenders[1h Mattock/shield] -exact same stats as Dwarven warriors but has AP-
    Squeaky
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     Banditks' Iron Mountain Dwarves Events - Page 2 Empty Re: Banditks' Iron Mountain Dwarves Events

    Post  Squeaky Thu Aug 26, 2010 1:23 am

    HI bandit! Sorry I haven't posted!

    As usual your super-human even writing abilities are legendary to say the least.I was want o say the 'Dwarves of ChilliConCarne', but I mostly restrain myself.

    It's great as ever...the Dwarves are going to make the others seem under-supported really Very Happy

    At the moment I'm working on the bad guys, hoping desperately to ctach up with you Sad Thanks as ever! cheers
    Banditks
    Banditks
    DaC Resident
    DaC Resident


    Gender : Male Posts : 167
    Join date : 2009-08-01
    Age : 37
    Location : USA
    Virgo
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    Post  Banditks Thu Aug 26, 2010 6:10 am

    thank you so much for the compliments and all the support squeaky ^^. I wish i could do more for the mod but this week i have a larger than normal work load at my job and its finals week at college. Hopefully the next two weeks you will see more eventing from me.

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     Banditks' Iron Mountain Dwarves Events - Page 2 Empty Re: Banditks' Iron Mountain Dwarves Events

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