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SWIFT EDIT BY SQUEAKY:
Don't have the wherwithall to do this now, but I really wanted to show, as quick as poss, how these will look, picture wise. We're working hard at this, and things are flying everywhere....
The events pictures to go with this Chain of Events:
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CHAINED EVENT
Reclaiming the greatest city in Middle Earth. Part 1
1 Turn after taking the first settlement of Moria.Khazad-dûm our ancestor’s greatest creation. All the clans lived here at one time or another. Some of our greatest works have come from these halls and deeps. Now our once great home lies dark and filled with corruption that must be purged. This place may lie silent now but it will soon ring with the sounds of total war. Durins Bain will be undone under the weight of our axes. Every level every deep we take we will never give back. We now take on the Oath of Khazad-dûm here before the Great Gates of the Dimrill Dale. This Halls will be ours again and no one will stop us.
Scout Reports: The way is silent and clear all the way past The Bridge of Khazad-dûm the orcs must still be recovering from our war so long ago. This time we won’t falter in front of the gates as before.
Yes: All generals inside a "Moria" related settlement gain "Oath of Khazad-dûm" +4 Command +3 When Defending +3 when attacking +1 Hit points +5 Moral. The Ruler Also gains this Trait. Every General who enters while this chained event is going on also gains the Oath.
No: temporary unrest in all dwarven cites wait 5 turns to redo event.
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CHAINED EVENT
MENACE EVENT
MILITARY REINFORCEMENT EVENT
Reclaiming the greatest city in Middle Earth. Part 2
Reclaiming the greatest city in Middle Earth. Part 1We are now the Oath Bearers.
We have pressed into what are the receiving halls and have reclaimed the 1st Hall. Our scouts report at least 3 more Halls, including what seems to be a trading Hall, to take on this level. We have 7 levels and 7 Deeps to retake they will all sing of war soon enough. The 1st Hall will be our base of operations so we can keep the Great Gates open for reinforcements. It is has been so long since dwarves walked these halls. The combined fires and torches of our army can’t light this place enough to reach the ceiling. The pillars just dissipate into the darkness above. Once this is all over all the halls will see the glory of the dwarves restored.
General! We just had a report from one of our scouts! He was scouting out the 2nd Hall and he heard noises of battle. We found a battle going on! We should join the fray our kin sill braw breath here!
Yes: Half Stack of Goblin warriors spawn next to settlement. Also spawn 3 dwarven generals Loni, Nali, Frar. All in the same army with no other backup. They can have random stats but must have “Bain’s Colony” –These dwarves have been fighting long and hard in the deeps of Khazad-dûm- +3 hitpoints
No: temporary unrest in all dwarven cites wait 5 turns to redo event. -1 Command to all "Oath Bearers"
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CHAINED EVENT
MENACE EVENT
Reclaiming the greatest city in Middle Earth. Part 3
Reclaiming the greatest city in Middle Earth. Part 2 wait till goblin warriors are destroyed or leave the province.We the Oath Bearers.
In The deep those cursed drums pound on and on each strike leading the goblins against our Kin below. Those drums also lead wave after wave of scum against us. We say let them come, they will all fall below our axes! We the Oath Bearers will never stop our attack until they are all dead. Loni reports that there are many dwarves that still draw breath in the deeps. He and his company was sent up to the second hall to retake it so they might have reinforcements and so they did. Now they will join our army in the fight against the Orcs.
General our scouts are under attack from cave trolls! They were trying to find a way down into the second level and stumbled into a breeding pit for those foul beasts. This is a mixed blessing and curse. We can clear out those things now and not have to hunt them down later. However we are just starting our campaign into this place it is a risk to attack.
Yes: Half Stack of Trolls spawn next to settlement.
No: temporary unrest in all dwarven cites wait 5 turns to redo event. -2 Command to all "Oath Bearers"
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CHAINED EVENT
UPGRADE EVENT
Reclaiming the greatest city in Middle Earth. Part 4
Reclaiming the greatest city in Middle Earth. Part 3 wait till Trolls are destroyed or leave the province.We the Oath Bearers.
We have finally secured totally the first level my King. Our first step of fourteen lay out ahead of us. Our scouts have found a clear path down into the second level. they report that more trade halls lay below, and even some of our old clan halls! They even found some vaults bearing the seals of the clans. We have very few surviving records what lay in these halls but some bear our own clan the Longbeards! Our master scout who is a Longbeard himself noticed an indentation that is exactly like your Ring. Should we try to use the ring to open the vault? The Army is also ready to press into the 5th through 8th Halls of the second level.
Yes: Quarter stack of goblin warriors spawn. All "Oath Bearers" gain "Iron Mountain Armored Mesh" +2 Hit points +1 Command. Ruler gains "Lonely Mountain Mithril"–This armor is a kingly gift and was found in the Vault of the Longbeards on the second level of Khazad-dûm.- +3 Hit points +2 Command
No: temporary unrest in all dwarven cites wait 5 turns to redo event. -3 Command to all "Oath Bearers"
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CHAINED EVENT
MENACE EVENT
Reclaiming the greatest city in Middle Earth. Part 5
Reclaiming the greatest city in Middle Earth. Part 4 wait till goblin warriors are destroyed or leave the province.We the Oath Bearers.
We Have cleared some of our old clan holdings and all of the dwarven people are growing more and more eager to take back Khazad-dûm from the Goblins. Reinforcements from Erebor have arrived to help keep the 1st hall secured. Our Army will press down into the 8th Hall as our forward base of operations. The level below we only know is a maze of tunnels connecting and going deep into the mountain and leading back up into the level we are in. The longer we wait on this level the thinner our ranks will become. The goblins know those tunnels better than us for now and can strike us from seemingly anywhere. Our scouts have already seen the great roadway of "Durin's Way" soon that passage will sound with the voices of our miners and ring with the sound of hammer and pick.
Our scouts just report that an army of Goblins are pressing in on our position from all directions! Foolish of them to think that dwarves can be caught off guard in these halls they will soon know the folly of trying.
Yes: Full stack of goblin spawn.
No: temporary unrest in all dwarven cites wait 5 turns to redo event. -1 Command to all "Oath Bearers"
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CHAINED EVENT
MENACE EVENT
Reclaiming the greatest city in Middle Earth. Part 6
Reclaiming the greatest city in Middle Earth. Part 5 wait till goblin Army is destroyed or they leave the province.We the Oath Bearers.
We have cut them off from their.. ,now and forever, OUR main roadways! Today we have struck a great blow to the goblins and orcs at the same time we helped our kin below in the deeps. reinforcements for the goblins will take days longer to reach the battle against the dwarves. They will be giving time so we may reach them and finally help them in battle! We must not falter or slow our march now we should send more scouts out and find the way down into the 4 level of Khazad-dûm.
Frar told us that Balin, Floi, Ori, and Oin are still alive down below last time they were there. It is no surprise that a Longbeard can take and hold these halls. We all have the fire of Durin in us and the orcs fear it.
Our scouts report that this level holds the 9th 10th 11th and 12th halls a mixture of clan holds and resource management headquarters. These tunnels used to be the very life blood of Khazad-dûm. moving dwarf and material around quickly to any location inside these mountains. They will once again echo our people’s voices.
Yes: All "Oath Bearers" gain "Moria Adament" -an uncut gem that seemed to serve an important purpose inside Khazad-dûm that is still hidden. Let us all hope that the use of these gems becomes known soon.-
No: temporary unrest in all dwarven cites wait 5 turns to redo event. -1 Loyalty to all "Oath Bearers"
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CHAINED EVENT
MENACE EVENT
Reclaiming the greatest city in Middle Earth. Part 7
Reclaiming the greatest city in Middle Earth. Part 6We the Oath Bearers.
Level 4 lays out before us and this level sounds alive. there is the sound of hammers in the distance and the unmistakable roar of many lit forges. We know from these sounds alone we have found the Forging, Crafting, and Refining Halls. Our scouts report massive storage tunnels holding all manner of mineral and gem. They also report the 16th Hall is one massive clan hold mostly belonging to the Longbeards. We should have one of our Longbeard kinsmen explore our clans hold maybe we will find something to aid us there we will send a unit of axemen with him.
The enemy is ready for us and this battle will be hard fought. The goblins will not let there military effort fall into our hands easily. There General has been fighting us since the start and now makes his final stand on this level. We must be close to our brethren below if they hold here and not in the deeper levels.
Yes: Spawn trained heavy goblin warrior army next to settlement with catapult. -1 unit of Axemen
No: temporary unrest in all dwarven cites wait 5 turns to redo event.
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CHAINED EVENT
UPGRADE EVENT
Reclaiming the greatest city in Middle Earth. Part 8
Reclaiming the greatest city in Middle Earth. Part 7 Goblin army destroyed or left provinceWe the Oath Bearers.
The Goblins will never recover from losing this level and they well never be giving the chance. Now we can use these forges how they were meant to be used and make proper tools of war. Our clan smiths are ready and eager to light the forges once again and start crafting our Oath Bearing army weapons and armor worthy of the cause. Our hammers will sound in the deeps of Khazad-dûm once again and they will never be silenced again.
Longbeard report: They have found an old Longbeard armory hidden behind great vault doors bearing the same locks we found before. It was filled with fine armor and the unit has claimed the armor and weapons they are ready for battle now.
Yes: cost 100 gold for 10 turns All Oath bearers receive "Great Axe of Khazad-dûm" -This axe was forged deep inside Khazad-dûm and still holds a perfect edge- +4 attack and "Ring Mail of Khazad-dûm" -This ring mail will protect the owner well even against dragons- +2 hitpoints. +1 unit of "Khazad-dûm Warriors"
No: temporary unrest in all dwarven cites wait 5 turns to redo event.
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CHAINED EVENT
MENACE EVENT
Reclaiming the greatest city in Middle Earth. Part 9
Reclaiming the greatest city in Middle Earth. Part 8We the Oath Bearers.
The 5th level is ready to be taken however this level is totally silent beside the sounds of those annoying drums down below. Our scouts also report that the fighting has stopped and that can mean something great or terrible so we must not stop our march to them. Balin must have fought off the last attack of the goblins they must be pretty fearful of him. However even if the battle has stopped below us we will not stop nor rest until we have rescued our kin. We are adamant in this oath we have taken and no goblin will be tolerated to live inside these mountains.
Scout Report: This level contains only the 17th and 18th Halls. These halls were once the home of our training grounds for our warriors. They seem to be separated out between the two halls the 17th for forging weapons and armor. The 18th was used for the new warriors homes and training them for battle. We have also found a room that is totally sealed off from us. The doors show the markings of all the clans and bear the symbol of Durin himself. They have the same marks in the doors to hold rings as keys however our clan rings seem not to be the keys. Could they require the 7 rings giving to us so long ago? This matter will be dealt will later when we have time to wait and ponder a solution. All we can surmise for now is something of great value lies behind those doors.
General our front lines have been ambushed by cave trolls and goblins we must join the fight!
Yes: Army is 3/4s goblin warriors 1/4 trolls with 1 catapult.
No: temporary unrest in all dwarven cites wait 5 turns to redo event. -3 units in army.
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CHAINED EVENT
MENACE EVENT
Reclaiming the greatest city in Middle Earth. Part 10
Reclaiming the greatest city in Middle Earth. Part 9 Goblin army destroyed or left provinceWe the Oath Bearers.
We have finally found the location of those drums and the chieftain of this goblin horde! They are cornered in the 19th Hall let us do our finally blow against these orcs and finally drive them out of Khazad-dûm. The 20th hall is the site of a great battle and the goblin and dwarven dead are spread out everywhere. However we have found no sign of a living dwarf. Let us pray that there are still yet some that live below in the deepest part of Khazad-dûm. This place resounds our voices and echo's back "Baruk Khazâd! Khazâd ai-mênu!" and the goblins cower in fear before our might.
Our Oaths made so long ago shall now be fulfilled with these last few axe strikes. Let this day be known for all time across middle earth. Khazad-dûm will be ours once again and the dwarven race will flourish like in ages past.
Yes: Army of elite goblin warriors. no trolls
No: temporary unrest in all dwarven cites wait 5 turns to redo event.
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CHAINED EVENT
REINFORCE MILITARY EVENT
Reclaiming the greatest city in Middle Earth. Part 11
Reclaiming the greatest city in Middle Earth. Part 10 Goblin army destroyed or left provinceWe the Oath Bearers.
General I have several reports for you.
The first:
The 6th level contains dwarven records dating back to the first age! We have lucked out and the vaults were untouched by those goblins. With this knowledge we can reclaim much of the lost craft. The final stand for those goblins occurred in Durins ancient throne room. It will take time to rebuild it to its former glory. The Chamber of Mazarbul is once again ours.
The second:
We have followed the trail of bodies from this level down into the 21st Hall of the 7th level. The scouts found yet more terrible battles the dwarves in these battles must have fought for endless days. We did however find survivors! Balin and a Regiment of Axemen and Axethrowers held onto the latter half of the 21st Hall. Ori has recorded the Longbeards journey in the Book of Mazarbul so we my recount his work taking back and trying to hold these halls. Oin was badly wounded but he will recover in time and Floi was found still breathing next to Balin when we found his troops.
The Third:
All 7 levels belong to the Dwarves now we have out victory yet the 7 deeps need to be reclaimed. They are completely un-defendable and our scouts report no goblins in 6 of the deeps the last deep called "The Flaming Deeps" our scouts refuse to enter because it is believed "Durin's Bain" lies there.
Balin wants to pass on a message that is only meant for you but this will have to wait after he recovers from his wounds. He also had Ori pass on a copy of the book of Mazarbul to you.
Yes: Spawn Balin and 1 unit of axethrowers and axemen. Also spawn Ori, Oin, and Floi. Wait 7 turns for next set of events.
All "Oath Bearers" traits are replaced with "Oaths Fulfilled" +5 Command +4 When Defending +4 when attacking +2 Hit points +7 Moral. No general after this point can get "Oath of Khazad-dûm"
All Generals and Ruler gain "Copy of the Book of Mazarbul" +3 Loyalty +2 Authority +2 moral.
Balin traits "Marks of War" "Confident Defender" "Silver Helm of Moria" -Silver helm that the Lord of Moria wears- +1 Hitpoint "Born conqueror" "Longbeard Clan" "Book of Mazarbul" +6 authority +1 movement "Faceted Moria Adament" -This Adament has been cut and polished to such a point it seems to absorb and reflect every source of light even mere torches. We still dont know what they are for but we soon shall find out.-
No: cant say no.
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"The Deep Roads" [Done!]
"Blue Wizards"[Done!]
"Mattocks To War" [Done!]
"Digging Deep"[Done!]
"Orocarni Warriors"[Done!]
"Gray Mountains Campaign" [Partially Done!]
"Mt. Gundbad Purged"[Done!]
"Updated Khazad-dûm"[Partially Done!]
"Arming Dale"[Done!]
"Dains Halls"
"Orocarni"[In secret Development!]
"Honoring Carc"[Done!]
"Roäc's Ravens"[Done!]
"Mirkwood Diplomacy"[Done!]
"Erebor Deeps"[Done]
"Dain's Realm"[Done!]
"Durin's Realm"[Done!]
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New Units!Warriors of Orocarni[1h Axe/sheild]-exact same stats as Dwarven warriors-
Dwarven Mattocks[2h Mattock] -exact same stats as Axemen of Erebor-
Dwarven Defenders[1h Mattock/shield] -exact same stats as Dwarven warriors but has AP-