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    0.3/0.31 Bugs List

    Sean_T_
    Sean_T_
    Registered heavy DaC user
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    Join date : 2014-11-03

    0.3/0.31 Bugs List Empty 0.3/0.31 Bugs List

    Post  Sean_T_ Mon Nov 03, 2014 8:17 am

    . Units Shield Defence Stats 1 - Units like Gondor's Archer Militia, Osgiliath Veterans, Dismounted Eored Lancers, Lorien Scouts, Mordor Uruk Bodyguards and Mirkwood Uruk Bodyguards don't have shield points, which they should have.
    . Units Shield Defence Stats 2 - Units like Cardolan Riders, Iron Crossbowmen, Sindar Guards, Half-Orc Baneguard, Black Uruks of the Mountains, Rhudaur Swordsmen, Hasharii and Eldarinwe Nobles have shield points which they shouldn't have.
    . Angren Raiders, Lebennin Guardsmen, Lebennin Marines, Gondor Archers, Osgiliath Veterans, Coastal Wardens, Helmingas, Bree-land Watchmen Elite, Bardian Marksmen, Eotheod Wardens, Carrock Guard, Iron Crossbowmen, Eldarinwe Archers, Noretirno Warriors, Hir e-Beng, Galadhrim Archers/Marchwardens, Thorn Crossbowmen, Regent Crossbowmen, Avari Wanderers, Uruk Archers, Uruk-hai Crossbow, Rhudaur Archers, Loke-Nar Rim, Belegaear Protectors, Imladris Ranger Generals and Possibly Some Rebel Faction Units - Can't enable skirmish mode. This could be the same for other abilities such as flaming arrows.
    . Shadow of Mirkwood - Uruk bodyguard description picture is wrong.
    . Bree-land - Can build a clan moot, Isn't this a Enedwaith structure?
    . Eldarinwe Lancers - This unit is unavailable in the campaign.
    . Spider Units - Have they been removed? If they haven't then they're missing. This could be the same for other new units.
    . Free Upkeep Units - Hobbits, Enedwaith Wildmen, Siege Units and many more aren't considered as free upkeep units.
    . Rhudaur Swordsmen - Missing their shields on the battlefield and they have no shield points either.
    . Avari Archers - Can't be built in the campaign.
    . Avari Archers - For some reason their arrows don't do as much damage as Woodland Sentinels for example. Avari Archers have higher damage so I don't understand why this is.
    . Avari Wanderers and Avari Naharim - Need their pictures updated to show that they use bows now instead of javelins.
    . Corsair Warriors - Are unavailable in the campaign.
    . Khand Generals - Wrong model on the campaign map.
    . Argond - Shows that it's a wooden castle on the building tab, but on the battlefield it's a stone castle.
    . Elven Land Clearance - Doesn't allow recruitment slots.
    . Alliances - If you cancel Dol Amroths alliance with Gondor for example, the next turn they will automatically become allies again. This might be the same for other close alliances.
    . Elven Leather Tanner - Can only be built after the communal farming structure has been built. But in the description it says that it requires land clearance.
    . Coastal Wardens - Can't be built at any coast. For example, they can't be built in the Dusalan region.
    . Buildable Forts and Traders - Have they been removed?
    . Survival of Orcs Event - No army of Orcs ever appear.
    . Castamir's Rangers - Can still be built without having Umbar. I've only seen this with the AI.
    . Snaga Armoured Defenders - Have shields, but this doesn't add towards the defence stats.
    . Third Age Campaign - On the faction tab where it shows victory conditions it doesn't show all the faction emblems/pictures below the victory conditions. For example, I noticed Umbar's emblem/picture missing while playing as Gondor.
    . Invasion Units - After an invasion or 2, the Christian cross will start to appear on the invasion units cards.
    . Isengard Map - Has lost its dark ground texture, it has changed to green grass.
    . Disbanding Ship Units - Can now be disbanded without having to be in a port, is this correct?
    . Khamul's Shadow Rangers - Will ctd if told to charge. This will happen just before hitting the enemy.
    . Dunlendings - Missing faction picture/banner on the battlefield and in the Third Age Campaign.
    . Catapult and Trebuchet - Their flaming projectiles look pixalated and untextured.
    . Trebuchet - Can use rotting meat, only evil factions can use this ability right?
    . Galadhrim Bodyguards - Need their pictures updated.
    . Beast Slayers and Bolg's Champions - Have missing pictures. No doubt there will be others.
    . Shield Wall Ability - Incorrect Picture.
    . Historical Battles - Don't work and the unit pictures are missing.
    . Isengard's Dunland Clansmen - Some spelling mistakes in its description. I'm sure there will be more spelling mistakes about.
    . Mordor - Missing its small banner next to the eye on the diplomacy tab?
    . Eryn Vorn Woodsmen - Can't recruit this unit at Dol Vorn or anywhere else.
    . Custom Battle - The faction emblems/pictures on the left side of the screen seem very blurry now.
    . Hir e-Lang, Hir-en-Ech and Hir e-Beng - Seeing that they've had a makeover their unit pictures need to be updated.
    . Sakal an-Dalajaf Region - Can recruit mercenary Sons of the Fallen.
    . Third Age Campaign - On the faction tab where it shows victory conditions it doesn't show all the faction emblems/pictures below the victory conditions. For example, I noticed Umbar's emblem/picture missing while playing as Gondor.
    . Mercenary Units - Should they all be free upkeep units? Because some are and some are not.
    . Elrond - Counts as a free upkeep unit and can be retrained. This could be the same for other general units.
    . Harad/Umbar Regions - When on the battlefield units sometimes carry torches in daylight.
    . Linhir - When Linhir was attacked by Umbar, my garrisoned units had to fight on an open battlefield instead of defending the settlement. This might just be a one off.
    . Shedun - After being conquered, the scroll that pops up after the next turn describes Shedun as Carn Dum lost.
    . Wandering Army - Will attack any faction that controls Ost-in-Edhil. This usually happens after the Palantir event.
    . Wandering Army - Can't give them regions while they're without territory.
    . Wandering Army - Can still be seen on the mini campaign map while they're hidden in forests.
    . Royal Swan Guard, Dwarven Noblemen and Lok-Rim Bodyguard - Have incorrect next armour upgrades in their descriptions. There might be others.
    . AI Controlled Gondor - Will eventually stack up armies near Edhellond. Giving them Tarnost resolves this issue, but it's a bitter pill to swallow if you're Dol Amroth.
    . Highlord of Moria is Dead Event - Happens when the Wandering Army sieges Moria, is this correct?
    . Imladris - Doesn't show what special features there are on the book.
    . Imladris - When units get routed they will usually get stuck on the first bridge.
    . Citadel/Huge City Settlement in Custom Battle - Will ctd.
    . Foresters of Haleth - Can only be recruited at Alcfud, this should be stated as a requirement in the units description.
    . Incorrect Diplomat Portraits - For example, I've seen Erebor's late game diplomats have evil/orc like portraits instead of dwarven ones.
    . Gondor Large Town/City - Reinforced gates flash a different texture/colour while being hit.
    . Moria Type Gates - Flash a different texture/colour while being hit.
    . Sauron - Do you think it would be a good idea for him to have his very own unique model while on the campaign map?
    . Lebennin Marines/Guardsmen - Can be trained at Fanuilond and Barad Harn, is this correct?
    . Gobel Tolfalas - Large town on the campaign map, but has stone walls on the battlefield.
    . Umbar - All starting settlements apart from Caldun, don't state what special features they have.
    . Orcs of the Misty Mountains - Their starting spy starts along way away from their territory. Is this correct?
    . Trolls - Can be positioned on walls which must mean they can climb ladders as well. This can't be right.
    . Victory Condition Maps - On the faction menu many of them have outdated vanilla third age victory conditions.
    . Coastal Wardens - Weird stuttering while throwing their javelins on auto fire.
    . Reclaimed Capitals - After being recaptured they should automatically become the factions capital. This is just my opnion.
    . Argond - If Enedwaith conquers Argond for example, they can build dunedain type structures. Could be the same for other settlements.
    . Recruitment Report - When retraining several normal units with generals, the report scroll will show their pictures as peasants. I've seen this with Dorwinion.
    . AI Sieges 1 - It would be far more challenging if the AI sieged settlements with more than 1 army.
    . AI Sieges 2 - When you join a siege with an ally, they'll lift the siege and move off on the next turn.
    . AI Sieges 3 - When they have 2-3 rams they only use one at a time. How about if they were able to use all of them on different parts of the wall. That would be a good fight.
    . Settlement Defender Units - If they suffer heavy loses during a battle, almost all of them are shown as healed on the after battle report screen.
    . Isengard Settlement - Should have the capability to build a heavy armourer in Isengard... it makes sense because the heavy armourer upgrades armour to Isengard Steel.
    . Building Browser Tab - Not all the buildings you right click on shows the cost and number of turns.
    . Troll Generals - Look like a troll from afar.
    . Troll-men of Harad - For some reason their legs are too far into the ground.
    . AI Controlled Mumakils - The Mumakils never charge unless they run out of arrows, wouldn't it be better if they were made to charge into battle instead of standing and firing.
    . Mumakils - Can squeeze through large/huge city gates. Will probaly be the same for Fortresses and Citadels too.
    . Diplomat, Spy and Assassin - Can be built from lower tech happiness structures when really they shouldn't.
    . Grand Wine Depository - Doesn't say what it provides as a structure, with the exception of the building upkeep.
    . Gwaith-i-Erynthin and Sculptor's Workshop - Doesn't say what it provides as a structure.
    . Gobel Ancalimon - Have to wait an extremly long time to recruit units. Even if the culture is 100% dunedain, is this correct?
    . Admiralty Buildings - Don't give ships bonus exp.
    . Variag Nobles - No description of the generals bodyguards.
    . Khamul's Shadow Rangers - Just a small typo in the units description, change from awar to aware.
    . Hobbit Generals - Have Bree-land bodyguards instead of hobbit archers. Only the starting hobbit generals have hobbit archers... this could be the same for Anduin hobbits too.
    . Faction Events Not Working - Like Enedwaith's decision to go to war with Rohan or worsen relations with Isengard doesn't work.
    . Settlements Under Siege - Can be seen by clicking on a settlement in the fow. Is this correct?
    . Exp Level - When a unit gains exp like the Dunedain Blademasters for example, their attack level increases but their defence level doesn't. This varies for many units. Is this correct?
    . Bodyguard Units - Not all factions in custom battle can use bodyguard units.
    . Goblin-town - Ctds when there are more than 3-4 armies on the battlefield.
    . Goblin-town - The surrounding battlefields near Goblin-town are unplayable.
    . Ship Movement Area - Some ships can sail beyond their green movement areas.
    . Ships - Some ships will disappear after a battle if they're very low on numbers. Is this correct?
    . Dol Amroth Guardsmen - Don't have a bonus fighting cavalry.
    . Moving Across the Sea - Units can travel over the sea from Gobel Mirlond to Ramlond. This is probaly correct but worth mentioning.
    . Minas Morgul/Ithil - Units can move under the water.
    . Rebel Army Attacking Lond Daer Event - Sometimes the game will freeze up when the rebel army assaults Lond Daer.
    . Settlement Books - Are all Northmen cultured, they should be varied right?
    . Unnecessary Towers - Zugh Kala for example.
    . Gobel Ancalimon - Can't build improved towers, is this correct?
    . Dol Amroths Gatehouses and Towers - The windows where the arrows fire out of are missing.
    . Retraining Units - If they have lost a lot of men and have high exp they will sometimes keep all the exp after being retrained.
    . AI Building Time - Can build just about any structure in just one turn.
    . Ineffective Invasions - All you have to do is block off the settlement and the ai invasion armies will stop moving. Is there any way to solve this?
    . Faction Names - Some of the factions names are incorrect and have capital 'O' instead of lowercase 'o' in the Kingdom 'O'f Gopndor for example.
    . Alcfud Clan Halls - Doesn't show in the description that Moot Keepers can be trained.
    . Mordor - Breaks close alliances with Harad and Umbar a lot. This usually occurs if the Sauron event happens or they go to war with the Dunlendings or Enedwaith.
    . Catapult Maker Picture - The picture changes when you add it to the building queue. I think I've seen this a few other times with other buildings.
    . Orc/Evil Settlements - When a faction is destroyed or a riot erupts the rebels that fill the settlements are always men regardless of the region.
    . Sharpened Stakes - Don't have an effect on creatures like trolls. Is this correct?
    . Waiting/Loading Screen Text - Many text errors here and there, might be worth checking them.
    . Campaign Map - When some cities/castles/watchtowers and other unique models are out of sight they look completly different.
    . New Morale/Scrolls/Stamina/Other UI - Seem to be only working in custom battle mode.
    . Burz - And others like him seem to be affiliated with the White Council. Is this correct?
    . Start of Campaign Faction Scroll - Some paragraphs are repeated for factions like the Dunlendings... with a few text errors here and there as well.
    . Isengard Recruitment Slots - Citadel and slave quarters should amount to 4 slots but for some reason they only allow 3. No idea why this is. Could be the same for other factions.
    . Watchtowers - When a settlement has been taken over, the existing watchtowers change to the new owners watchtower model and sometimes they don't. For example, when the dwarves take over Moria the watchtower doesn't change, but if the Northern Dunedain take over Bar-i-Donyonach the watchtower models will change. Another example is Amonost's watchtowers. So, should they change or not? Plus watchtowers don't have any shadows for some reason.
    . Corrupted Autosaves - Happens a lot when being besieged or watching another factions capital being attacked during a turn.
    . Chieftain Wulf Faction Leader of the Dunlendings - Is missing his skin/texture while on the battlefield. This could be the same for other faction leaders/generals.
    . Isengard Captain - Seems to have a problem with his left arm while on the battlefield, zoom onto the unit to see what I mean.
    . Bandits and Rebels - Their banner carriers are missing their skins/textures while on the battlefield, I only saw this in Ithilien.
    . Anduin and Enedwaith - Have Dunlending captains.
    . Dunlendings - Can be summoned by the White Council. This could be the same for other evil/neutral factions.
    . Dun Larach - Can see 2 food production buildings shown as built on the building browser, for example, when upgrading to communal farming the land clearance building doesn't disappear.
    . Duneard - Shows that a port can be built which it really shouldn't, It usually disappears after the first turn.
    . Bandits and Rebels - Sometimes they carry main faction banners like the Remnants of Cardolan for example.
    . Khand - Khand's faction symbol doesn't appear in the faction box while selecting Khand on the custom battle faction selection screen.
    . Free Settlement Units - Are only available if the sieging attacker attacks the settlement, they're not available if you attack the sieging army or after the turns are up and you're forced to attack.
    . Palantir - Can be destroyed as a faction, this happened to me a few times after the first couple of turns.
    . Settlement Walls - Some settlements like Metraith and Northern Tharbad show that they have large town walls but on the battlefield they have stone walls.
    . Ost-in-Edhil - The gatehouses can't fire any arrows and they appear to be missing entrances for troops that come down from the walls.
    . Edoras's North Bridge - Is completely unplayable while on the battlefield.
    . Cliff/Big Hill Maps - Even if you're at the bottom of a cliff/big hill the restrict camera setting doesn't work, this might be a vanilla problem.
    . Settlements on the Campaign Map - Some settlements like Edoras and Minas Tirith look like mountains while out of sight.
    . Sauron Regains the One Ring Event - When this happens Mordor breaks its close alliances with Harad, Umbar, etc. And you can't request for an alliance with Mordor again.
    . Generals, Diplomats, Spies and Assassins - Live well into their 100s before dieing, this might be a vanilla problem.
    . Balin's Guard - Might be unbalanced. For example, they can survive against a full stack of Eldarinwe Archers. They can kill about half of the guard before running out of arrows.
    . Helms Deep Canyon Map - The battlefield map before the Helms Deep settlement map has a very bugged up background of Helms Deep, and reinforcements from Helms Deep attack from the wrong direction.
    . Stamina - Some units like Dunland Spearman will never fully recover their stamina if they get tired, even if they're left standing idle for an hour.
    . Effective Against Armour - Units like Watchmen Axeguard Regiment, Rhudaur Savages, Maethyri i-Thewair, Galadhrim March Wardens, Household Axe, Dunlending Veterans, Regent Axeguard, Half-Orc Baneguard, Uruk Reavers, Khazad-dum Reclaimers, Guardians of Belegost and many other axe/halberd units like these. Should be effective against armour.
    . Trolls, Balrog, Mumakil, Ents, Sauron, etc. - Do you think they should be effective against armour?
    . Thranduil's Realm - Is missing its captain unit while on the battlefield.
    . Enedwaith - Can't build Enedwaith Stalkers, is this correct?
    . Dunlendings - Can't build Dunlending Clansmen or Dunlending Veterans, is this correct?
    . Enedwaith Banners - The settlement banners are missing/plain white. They also don't have any banner carriers.
    . Bree-land and the Shire - Incorrect settlement banner.
    . Bree-land and the Northern Dunedain - Have the same green star like banner while on the battlefield.
    . Northern Dunedain - Incorrect settlement banner.
    . Orcs of the Misty Mountains - Wrong banner.
    . Orcs of the Misty Mountains and Angmar - Have the same settlement banner.
    . Bandits and Rebels - Most of them don't have any banner carriers.
    . Khand - Incorrect settlement banner and banner carriers.
    . Umbar - Incorrect settlement banner. They also don't have any banner carriers.
    . Grey Havens and Imladris - Have the same settlement banner and banner carriers.
    . Anduin - Incorrect settlement banner. They also don't have any banner carriers.
    . Dwarve Factions - All have the same type of banner carriers and some have the same settlement banner.
    . Dale and Dorwinion - Have the same settlement banner.
    . Dorwinion - Don't have any banner carriers.
    . Thranduil's Realm and Galadhrim's Realm - Have the same settlement banner and banner carriers.
    . Mordor and Shadow of Mirkwood - Have the same settlement banner and banner carriers.
    . Construction Queue - Structures like Bree-land's inn has a book for a picture while on the construction queue.
    . Boiling Oil - Is there a reason why Boiling Oil was taken out? Sorry if this is a stupid question.
    . Heavy Armourer - Unable to build this structure.
    . Free Upkeep Units - Units like the Guards of the Orthanc, Trolls, etc. Are not considered as free upkeep units, is this correct?
    . Ents of Fangorn - Wrong faction banner.
    . Treebeard's Hill and Wellinghall - The Ents defending these settlements never put up a fight. They just run out of the settlements and passively watch from the hills.
    . Treebeard's Hill and Wellinghall - These settlements CTD a lot and lag like hell.
    . Smiths - I don't think the smiths are upgrading the weapon and armour levels of units correctly, I'm not entirely sure if I'm correct on this but I think it's worth mentioning.
    . Glitching Units - If you have 2 soldiers left in a unit with or without a captain/general they'll most likely glitch like mad while on the battlefield.
    . Northern Dunedain and Thranduil's Realm - Can't build watchtowers.
    . Anduin, Dunlendings and Enedwaith - Have incorrect and oversized watchtower models.
    . Woodcutting - Unable to build woodcutting structures.
    . Dorwinion - Can't build docklands after building a dockyard.
    . Northern Dunedain and Bree-land and the Shire - Can't build restored crypts structure.
    . Anduin, Dunlendings and Enedwaith - Can't building a merchant's wharf after building a port.
    . Anduin - Can't build a heavy armourer, it requires the army barracks which Anduin can't build even after the events.
    . Grey Havens - Can't build barracks and other structures after the barracks event.
    . Royal Barracks - Unable to build this structure before or after the events.
    . Dol Amroth - Can't build a docklands or a naval drydock.
    . Enedwaith - The barracks event doesn't work for them, meaning that they can't build a large variety of structures/units.
    . Harad, Umbar, Rhun and Khand - Have incorrect watchtower pictures.
    . Dunlendings - Can't build a heavy armourer and I think they're missing higher tech structures because some units like Isenmach Raiders and Dunland Hunters are unavailable.
    . Mordor, Isengard, Shadow of Mirkwood and Angmar - Can't build drill squares.
    . Isengard - Are unable to build catapults, is this correct?
    . Trolls of the White Hand - Can only be built at Isengard, is this correct?
    . Harad and Umbar - Can't build sanitation structures.
    . Harad - Can't build docklands, wayfarer's rest, pleasure palace or a grandbazaar. This could be the same for Umbar, Khand and Rhun aswell.
    . Bree-land and the Shire - Can't build a heavy armourer and they seem to have a lot of unavailable units before and after the events.
    . Huge Barracks Event - I don't think this event ever happens.
    . Tourney Field - Don't tourney fields grant a free upkeep unit?
    . Orc Settlements - Orc settlements like Isenmouthe don't have dark coloured orc like buildings/walls while on the battlefield, is this correct?
    . Rohan - Some random Eoling Militia starts at the top right corner of the campaign map.
    . Unavailable/Unbuildable Structures and Units - I'm guessing that the events that allow extra structures/units Isn't working properly, because there seems to be a lot of missing structures/units after the events. Also, there's a lot of structures that have all the required buildings built in order to build them, and they still can't be built. This really needs to be looked at.
    Bregil
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    0.3/0.31 Bugs List Empty Re: 0.3/0.31 Bugs List

    Post  Bregil Tue Nov 04, 2014 8:38 am

    Hi Sean_T_,
    I want to thank you for the amount of work and dedication that you put into troubleshooting the mod. Unfortunately, this forum has been abandoned (I'm not even sure if anyone from the current mod team even knows that it exists). I see that you also posted the list on TWC, thank you for that as I know the team will see it there. I'm no longer a part of the team but I appreciate the effort that you put into making this a phenomenal mod. Smile
    Makrell
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    0.3/0.31 Bugs List Empty Re: 0.3/0.31 Bugs List

    Post  Makrell Thu Feb 05, 2015 6:51 am

    Bregil wrote:Hi Sean_T_,
    I want to thank you for the amount of work and dedication that you put into troubleshooting the mod. Unfortunately, this forum has been abandoned (I'm not even sure if anyone from the current mod team even knows that it exists). I see that you also posted the list on TWC, thank you for that as I know the team will see it there. I'm no longer a part of the team but I appreciate the effort that you put into making this a phenomenal mod. Smile
    I like that you saw it right afterwards like a day after Smile 0.3/0.31 Bugs List 60718
    Bregil
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    0.3/0.31 Bugs List Empty Re: 0.3/0.31 Bugs List

    Post  Bregil Thu Feb 05, 2015 2:25 pm

    Makrell wrote:
    I like that you saw it right afterwards like a day after Smile 0.3/0.31 Bugs List 60718
    What can I say, I'm a dedicated quitter. Very Happy

    (More accurately, I still get email updates from this sub forum.) Wink
    Makrell
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    0.3/0.31 Bugs List Empty Re: 0.3/0.31 Bugs List

    Post  Makrell Thu Feb 05, 2015 4:29 pm

    Bregil wrote:
    Makrell wrote:
    I like that you saw it right afterwards like a day after Smile 0.3/0.31 Bugs List 60718
    What can I say, I'm a dedicated quitter. Very Happy

    (More accurately, I still get email updates from this sub forum.) Wink
    Lol, right afterwards now i realised that i too get email updates, but only form threads i have been involved with Razz

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    0.3/0.31 Bugs List Empty Re: 0.3/0.31 Bugs List

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