Archaon - check the 3.75 config.. it does have all the movie cutscenes off, right? (other then the event ones)
+7
Eöl
Bela
sithlord447
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CTD Reports
Renown- Exodus Executive Producer
- Posts : 291
Join date : 2009-06-16
- Post n°26
Re: CTD Reports
If it happens when a faction dies... it sounds like its most likely related to the movie files then...
Archaon - check the 3.75 config.. it does have all the movie cutscenes off, right? (other then the event ones)
Archaon - check the 3.75 config.. it does have all the movie cutscenes off, right? (other then the event ones)
Archaon- Possessor of the One Ring
- Gender : Posts : 890
Join date : 2009-06-16
Age : 39
Location : Sydney
- Post n°27
Re: CTD Reports
I dont remember ever editing it, here it is;
[video]
windowed = true
movies = false
show_banners = 0
grass_distance = 9000
event_movies = 0
sabotage_movies = 0
[video]
windowed = true
movies = false
show_banners = 0
grass_distance = 9000
event_movies = 0
sabotage_movies = 0
sithlord447- Registered heavy DaC user
- Gender : Posts : 1
Join date : 2009-07-20
Age : 30
Location : Hamilton Ontario Canada
- Post n°28
Re: CTD Reports
I get a ctd every time i attack someone as the rangers of the north
Bela- Full-time Team member
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Location : Budapest, Hungary
Comments : what is the malted liquor, what gets you drunker quicker,
what comes in bottles or in cans…
BEER!
- Post n°29
Re: CTD Reports
When playing the Dwarves of Khazad-dum, I always have a CTD after turn 16, when the Kingdom of Gondor is to make their move (I used toggle_fow, and Gondor finished their turn. It seems like the problem is when the following faction should start their turn and the system just can't move to make their turn).
Strange, but my system log shows only references to the americas folder which I didn't play for some weeks (and the modification date is the first of October).
Does anyone has any ideas what is causing the crash?
Strange, but my system log shows only references to the americas folder which I didn't play for some weeks (and the modification date is the first of October).
Does anyone has any ideas what is causing the crash?
Archaon- Possessor of the One Ring
- Gender : Posts : 890
Join date : 2009-06-16
Age : 39
Location : Sydney
- Post n°30
Re: CTD Reports
check the logs in data/mods/thirdagedac/logs
Bela- Full-time Team member
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Age : 43
Location : Budapest, Hungary
Comments : what is the malted liquor, what gets you drunker quicker,
what comes in bottles or in cans…
BEER!
- Post n°31
Re: CTD Reports
Funny, but I had to reinstall DAC due to my comp crash, and since that there are no more CTD-s. So, if any more are occured, I will send it, but I hope I will not send any in a while
Eöl- Possessor of the One Ring
- Gender : Posts : 1168
Join date : 2009-09-20
Age : 31
Location : Netherlands
- Post n°32
Re: CTD Reports
Bela wrote:Funny, but I had to reinstall DAC due to my comp crash, and since that there are no more CTD-s. So, if any more are occured, I will send it, but I hope I will not send any in a while
Thank you for your help. If you want to help with any other faction, just say it.
Bela- Full-time Team member
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Comments : what is the malted liquor, what gets you drunker quicker,
what comes in bottles or in cans…
BEER!
- Post n°33
Re: CTD Reports
It was too early to be happy. After turn 47 with my new campaign, an another CTD occured.
As I haven't had a logs folder (how is it possible?) I made one and started again. CTD again.
There were three files inside, I think the DAC.system.log is necessary here. Here are the 10 last lines:
As I haven't had a logs folder (how is it possible?) I made one and started again. CTD again.
There were three files inside, I think the DAC.system.log is necessary here. Here are the 10 last lines:
- Spoiler:
- 17:52:24.250 [system.io] [info] exists: missing mods/Third_AgeDAC/data/globallighting/afternoon_light.lighting
17:52:24.250 [system.io] [trace] file open,,data/globallighting/afternoon_light.lighting,,not found
17:52:24.250 [system.io] [trace] pack open,packs/localized.pack,data/globallighting/afternoon_light.lighting,,not found
17:52:24.250 [system.io] [trace] pack open,packs/data_0.pack,data/globallighting/afternoon_light.lighting,182
17:52:24.250 [system.io] [info] open: found data/globallighting/afternoon_light.lighting (from: packs/data_0.pack)
17:52:24.265 [system.io] [info] exists: missing mods/Third_AgeDAC/data/globallighting/env_maps/environment_afternoon.texture
17:52:24.265 [system.io] [info] exists: missing mods/Third_AgeDAC/data/globallighting/env_maps/environment_afternoon.texture
17:52:24.265 [system.io] [trace] pack close,,data/globallighting/afternoon_light.lighting,,,-182
17:52:24.281 [bink] [debug] [mods/Third_AgeDAC/data/fmv/faction/win_dwarves.bik]Pause on
17:52:24.281 [bink] [debug] [mods/Third_AgeDAC/data/fmv/faction/win_dwarves.bik]Pause on
17:52:24.703 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Last edited by Bela on Sat Oct 17, 2009 10:21 am; edited 1 time in total
Archaon- Possessor of the One Ring
- Gender : Posts : 890
Join date : 2009-06-16
Age : 39
Location : Sydney
- Post n°34
Re: CTD Reports
People are getting CTD on movies again..
This I am afraid is due to your video settings, or software/hardware..
Not everyone get this error, and it is core TATW and not changed by DaC..
To fix it go into the .cfg and disable movies.
This I am afraid is due to your video settings, or software/hardware..
Not everyone get this error, and it is core TATW and not changed by DaC..
To fix it go into the .cfg and disable movies.
Bela- Full-time Team member
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Comments : what is the malted liquor, what gets you drunker quicker,
what comes in bottles or in cans…
BEER!
- Post n°35
Re: CTD Reports
Thank you for your help, as soon as I get home from work, I will change it, hope I won't get more CTDs.
Unfortunately I have the same again (checked the log, again the win_dwarves.bik is the last monitored (bink) (debug) etc.
Movies = false in the cfg. I changed to true and back but CTD is still there (tried both true and false, CTD all the time). Shall I try a new driver to my video card, or what can I do? Can you help me with this please? (any suggestions would be great as I really would like to play further)
Unfortunately I have the same again (checked the log, again the win_dwarves.bik is the last monitored (bink) (debug) etc.
Movies = false in the cfg. I changed to true and back but CTD is still there (tried both true and false, CTD all the time). Shall I try a new driver to my video card, or what can I do? Can you help me with this please? (any suggestions would be great as I really would like to play further)
Bela- Full-time Team member
- Gender : Posts : 676
Join date : 2009-10-02
Age : 43
Location : Budapest, Hungary
Comments : what is the malted liquor, what gets you drunker quicker,
what comes in bottles or in cans…
BEER!
- Post n°36
Re: CTD Reports
Hi again,
video CTD again.
I've tried all you have told me, looked after it onthe forums, it seems like noone knows the solution.
Do you have any idea what can I do to it? I have never had problems like this before neither in M2:TW, in kingdoms or in TA:TW, only now. What is wrong? What can I do? Canyou help me with it? Please?!
video CTD again.
I've tried all you have told me, looked after it onthe forums, it seems like noone knows the solution.
Do you have any idea what can I do to it? I have never had problems like this before neither in M2:TW, in kingdoms or in TA:TW, only now. What is wrong? What can I do? Canyou help me with it? Please?!
OSDEA7- Registered heavy DaC user
- Posts : 18
Join date : 2009-10-27
- Post n°37
CTD After turn ends
Well i played Gondor for awhile and wanted to try The High Elves.After about 12 turns i got a Medieval II error and kick to desk top.I restarted the game and played a few more turns and another error kicked to desk top.It's now turn 47 and every other end of turn ends up a kicked to desk top.I restart and i get through that TURN but on the next one it will kick at the very end of turn when it lands on the rebel icon.I started a new game 3 times and still end up with the crash sooner or later or both.
Tried another campaign with failure.Started crashing about mid 20's turns.I even Deleted the whole game and reloaded it fresh.Still crashes.
Well i had to quit the High Elf Campaign.Crash to desk top got worse.Wish i could tell what may have caused the problems but all i got was Medieval II had an error and will close now.
I will try Silvans faction now.
Well it took awhile.I managed to play 258 turns before i started getting CTD's.It does not happen after every turn but it is happening.I have had 2 CTD's from turn 258 to 261 so far.I hope it does not get worse to the point i have to quit this campaign to.
Tried another campaign with failure.Started crashing about mid 20's turns.I even Deleted the whole game and reloaded it fresh.Still crashes.
Well i had to quit the High Elf Campaign.Crash to desk top got worse.Wish i could tell what may have caused the problems but all i got was Medieval II had an error and will close now.
I will try Silvans faction now.
Well it took awhile.I managed to play 258 turns before i started getting CTD's.It does not happen after every turn but it is happening.I have had 2 CTD's from turn 258 to 261 so far.I hope it does not get worse to the point i have to quit this campaign to.
Last edited by OSDEA7 on Fri Dec 04, 2009 2:06 pm; edited 1 time in total
Eöl- Possessor of the One Ring
- Gender : Posts : 1168
Join date : 2009-09-20
Age : 31
Location : Netherlands
- Post n°38
Re: CTD Reports
osdea, thank you very much. Keep this up. You really help us this way. I would allmost make a rep-system, only to rep you
Skeleton Of The West- TROA leader
- Gender : Posts : 878
Join date : 2009-09-21
Age : 31
- Post n°39
Re: CTD Reports
I believe (not sure) that this has to do with Gondor. Whne you got a CTD was it while AI was playing right when it loaded Gondor's turn? If it does than its a known bug posted by me and a few others here before but as far as I know it wasnt fixed yet.
OSDEA7- Registered heavy DaC user
- Posts : 18
Join date : 2009-10-27
- Post n°40
CTD'S
It may have something to do with Gondor's AI turn.It is hard to tell but most crashes happen right as the turn scrolls to the end at Gondor or rebels.
Bela- Full-time Team member
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Location : Budapest, Hungary
Comments : what is the malted liquor, what gets you drunker quicker,
what comes in bottles or in cans…
BEER!
- Post n°41
Re: CTD Reports
There are several players (including me) having the same CTD on Gondor's turn. What I found out is that sometimes Gondor tries to capture its own settlement (usually the one next to Dol Amroth) and that causes the crash (and the biggest problem is that you can't kill the invading army as they form that during their turn!!). There are several scripts for Gondor included and it makes tracking much harder.
I was thinking about why are there players receiving this CTD and others not. Basicly, I ask you to list the M2:TW Kingdoms version you play with and DAC version also (list if it's the 7-zip or from other downloads). I ask you to do this, even if you've never before received CTD while playing DAC!
Somewhere I read in TWC that even the Kingdoms version can cause some problems, but I haven't tried it yet (usually I'm playing TA:TW and DAC with only 1.3 Kingdoms (automatic upgrade during installing).
Isn't it possible that CTD-s are happening because of low Kingdoms version??
I was thinking about why are there players receiving this CTD and others not. Basicly, I ask you to list the M2:TW Kingdoms version you play with and DAC version also (list if it's the 7-zip or from other downloads). I ask you to do this, even if you've never before received CTD while playing DAC!
Somewhere I read in TWC that even the Kingdoms version can cause some problems, but I haven't tried it yet (usually I'm playing TA:TW and DAC with only 1.3 Kingdoms (automatic upgrade during installing).
Isn't it possible that CTD-s are happening because of low Kingdoms version??
Vaz- Full-time Team member
- Posts : 399
Join date : 2009-09-17
- Post n°42
Re: CTD Reports
Well, I know I'm on Kingdoms 1.3, and suffered several in the past. I used the 7zip.
However, I will be updating to 1.5 when I've finished the restructure, so I recommend the rest of the team to do so.
However, I've been using Custom Battle So Much now, that I never go into the Campaign except for minor things.
However, I will be updating to 1.5 when I've finished the restructure, so I recommend the rest of the team to do so.
However, I've been using Custom Battle So Much now, that I never go into the Campaign except for minor things.
Bela- Full-time Team member
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Age : 43
Location : Budapest, Hungary
Comments : what is the malted liquor, what gets you drunker quicker,
what comes in bottles or in cans…
BEER!
- Post n°43
Re: CTD Reports
Thanks for the feedback VAZ, this is what I wanted to hear (guys, please post in here!).
Skeleton Of The West- TROA leader
- Gender : Posts : 878
Join date : 2009-09-21
Age : 31
- Post n°44
Re: CTD Reports
I play with Kingdoms v1.5 and still I get this CTD.
Bela- Full-time Team member
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Join date : 2009-10-02
Age : 43
Location : Budapest, Hungary
Comments : what is the malted liquor, what gets you drunker quicker,
what comes in bottles or in cans…
BEER!
- Post n°45
Re: CTD Reports
Skeleton Of The West wrote:I play with Kingdoms v1.5 and still I get this CTD.
Damn, then my idea was wrong.
Fortunately Archaon has returned and problem will be solved (I hope so!)
OSDEA7- Registered heavy DaC user
- Posts : 18
Join date : 2009-10-27
- Post n°46
Re: CTD Reports
I also play with Kingdoms 1.5 and get the CTD'S.Bela wrote:Skeleton Of The West wrote:I play with Kingdoms v1.5 and still I get this CTD.
Damn, then my idea was wrong.
Fortunately Archaon has returned and problem will be solved (I hope so!)
hannibal- Registered heavy DaC user
- Posts : 2
Join date : 2009-12-15
- Post n°47
Re: CTD Reports
i keep getting a ctd with rotn after ending turn:
- Spoiler:
03:21:07.333 [script.err] [error] Script Error in mods/Third_AgeDAC/data/export_descr_buildings.txt, at line 5596, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg large_city vs clt huge_city)
03:21:07.333 [script.err] [error] Script Error in mods/Third_AgeDAC/data/export_descr_buildings.txt, at line 5596, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg large_city vs clt huge_city)
03:21:07.333 [script.err] [error] Script Error in mods/Third_AgeDAC/data/export_descr_buildings.txt, at line 5596, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg large_city vs clt huge_city)
03:21:07.333 [script.err] [error] Script Error in mods/Third_AgeDAC/data/export_descr_buildings.txt, at line 5596, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg large_city vs clt huge_city)
03:21:07.333 [script.err] [error] Script Error in mods/Third_AgeDAC/data/export_descr_buildings.txt, at line 5596, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg town vs clt huge_city)
03:21:07.333 [script.err] [error] Script Error in mods/Third_AgeDAC/data/export_descr_buildings.txt, at line 5596, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg town vs clt huge_city)
03:21:07.333 [script.err] [error] Script Error in mods/Third_AgeDAC/data/export_descr_buildings.txt, at line 5596, column 2
Building DB error - faction turks has gap in building prior to northsouthroad
03:21:07.333 [script.err] [error] Script Error in mods/Third_AgeDAC/data/export_descr_buildings.txt, at line 5596, column 2
Building DB error - faction turks has gap in building prior to c_northsouthroad
03:23:08.813 [game.script] [error] Script execution error for <siege_settlement>, at line 9197, in mods/Third_AgeDAC/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Attacker <Invade_Edhellon> cannot siege settlemnt <Edhellon_city>.
03:23:09.470 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Bela- Full-time Team member
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Age : 43
Location : Budapest, Hungary
Comments : what is the malted liquor, what gets you drunker quicker,
what comes in bottles or in cans…
BEER!
- Post n°48
Re: CTD Reports
Well, it seems like there are some mess around with and army trying to invade Edhellon (it's a town next to Dol Amroth in Gondor, check it with toggle_fow console command).
Try this (hope it will work):
open console:
type: show_cursorstat (before point the cursor somewhere near your biggest army)
move_character Invade_Edhellon x, y (x and y from cursorstat)
and kill him with your own army (I received this hint in TWC for similar problem, although it didn't work for me as the AI just formed the invading army during its turn).
Hope I could help, any feedback should be great.
Bela
Try this (hope it will work):
open console:
type: show_cursorstat (before point the cursor somewhere near your biggest army)
move_character Invade_Edhellon x, y (x and y from cursorstat)
and kill him with your own army (I received this hint in TWC for similar problem, although it didn't work for me as the AI just formed the invading army during its turn).
Hope I could help, any feedback should be great.
Bela
hannibal- Registered heavy DaC user
- Posts : 2
Join date : 2009-12-15
- Post n°49
Re: CTD Reports
thx, seems to be the corsair invasions which indeed spawn their armies ad hoc, is it possible to deactivate the script without neeeding to start a new campaign?
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