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    makrell ent event

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    Makrell
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    makrell ent event

    Post  Makrell on Wed Aug 25, 2010 2:19 am

    Chained event

    Part 1

    The great forest

    Trigger: 5% chance every turn

    My lord do you remember ancient times when the forest stretched over all of Middle Earth from Fangorn to Ered Luin, we have been told that remnants of that forest still exist outside our borders. Shall we send our emissarysw forward to see if there still is forests in need of herding.

    Yes: The great forest shall be once more. Pay 1000 gold start part 3 in 4 turns

    no: We can not live in the past. nothing happens restart part 1 in 10 turns.

    Part 2

    Eryn Vorn

    My lord we have found a forest in Enedwaith inhabited by our old friends the woodsmen of Enedwaith, shall we ask them if we may aid them in expanding the forest and herd the trees.

    Yes: Eryn Vorn shall be tended to. Start part 3 in 2 turns

    No: These are old tales, we do not know if the men are evil. Nothing Happens

    Part 3:

    The woodsmen

    My lord the Woodsmen have proposed a trade between our factions we may send the herders if they are still allowed to reside in the lands and if we share some of our droughts.

    Yes: We will make the forest great once more. Increased relation with enedwaith and minihirath, trade rights granted recieve 2000 gold, Eryn vorn becomes ent settlement. Woodsmen can be recruited in eryn vorn. If Enedwaith controls eryn vorn ent army hidden in eryn vorn forest.
    No: We will not sacrifice the safety of Fangorn. nothing happens

    How is it will try to make a similar one with old forest later. I have checked and found out that the hunters of eryn vorn had little contact with outsiders. would it be possible to make it a rebel city deep in the woods and the rest belongs to Minihirath.online


    Last edited by makrell on Sat Aug 28, 2010 3:48 pm; edited 3 times in total
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    Squeaky
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    Re: makrell ent event

    Post  Squeaky on Wed Aug 25, 2010 2:33 am

    BLIMEY! Very nice actually....don't know whether it'd be poss to make an extra settlement for this, but you're on the right track event-wise! keep at it Makrell...!
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    Makrell
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    Re: makrell ent event

    Post  Makrell on Wed Aug 25, 2010 2:47 am

    Part 4

    The Old Forest

    Trigger: 5% chance every turn after part 3 is finished

    The woodsmen of Eryn Vorn has told us about yet another remnant of the Great forest. It is called the old forest and is near the river Brandwine, we have even heard that Huorn like creatures reside there. Shall we send emissarys to the forest to explore.

    Yes: The huorns need herding or they become wild. pay 1000 gold start part 5 in 4 turns

    No: They are to far away at this time. No effect

    Part 5

    Tom Bombadil

    My lord our emissaries have come back with great news. Our old friend Tom Bombadil resides in the forest and will let us herd the forest, he warns us though that there is an evil tree in the forest which will take a large force to stop.

    Yes: The great forest shall yet again expand. Ents recieve old forest region(maybe) small army of huorns spawn in old forest.

    No: We do not trust this hasty felllow. No effect

    Should this be in the same chained event or be a different event, and is it possible to give them old forest region. Or is it possible to make more trees on the strat map as population or events go on?


    Last edited by makrell on Sat Aug 28, 2010 3:50 pm; edited 1 time in total
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    Makrell
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    Re: makrell ent event

    Post  Makrell on Wed Aug 25, 2010 3:46 am

    reinforce military event



    Trigger: Angmar or enedwaith army in old forest region

    My lord The northern remnant of the great forest is under attack. Shall we muster forces to stop them, or it will most likely be burnt to the ground.

    Yes: The ents are going to war. war with attacking faction small army of ents and huorns spawn in old forest

    No: We are to pressured as it is. +unrest in old forest

    Is this okay Is old forest an own region or inside a bree region.

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