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    Usefull tools, tutorials and moding resources

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    Archaon
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    Usefull tools, tutorials and moding resources

    Post  Archaon on Tue Jun 16, 2009 6:58 pm

    Bug tracking/fixing:
    guide to crashes

    Coding:
    advanced family trees(descr_strat)
    adding new faction from scratch
    adding a unit to the game - answers to questions
    era system for units
    resources(descr_strat)
    A Guide to the export_descr_buildings.txt file
    A Guide To settlement_mechanics.xml
    tools:
    .strings.bin converter
    missing text files (strat.txt, tooltips.txt and shared.txt)

    Scripting:

    intro to scripting
    twcuniversity scriping class(beginners)
    counter & eventcounters
    triggers & monitors
    emerging factions
    changing a faction's icon & banners part-way through a campaign
    merging two factions part-way through a campaign
    Changing a battle model part-way through a campaign
    send_character_offmap
    toggle demeanor(campaign_script)

    2D-art:
    new faction symbols
    tools:
    .sd converter

    Mapping:

    geomod tool
    introduction to mapping
    basic campaign map with gimp

    Skinning:
    normal map with gimp
    Unit makers tome of knowledge

    Div. resources:
    kingdoms docudemons
    ultimate docudemons
    sample scripts
    permanent stone forts
    wagon walls
    installer


    Last edited by Archaon on Tue Jun 16, 2009 8:46 pm; edited 1 time in total
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    Archaon
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    Re: Usefull tools, tutorials and moding resources

    Post  Archaon on Tue Jun 16, 2009 7:04 pm

    building capabilities from Alpaca's tutorial;
    Spoiler:

    amplify_religion_level
    archer_bonus
    cavalry_bonus
    construction_cost_bonus_defensive
    construction_cost_bonus_military
    construction_cost_bonus_other
    construction_cost_bonus_religious
    construction_cost_bonus_stone
    construction_cost_bonus_wooden
    construction_time_bonus_defensive
    construction_time_bonus_military
    construction_time_bonus_other
    construction_time_bonus_religious
    construction_time_bonus_stone
    construction_time_bonus_wooden
    fire_risk
    free_upkeep
    gate_defences
    gate_strength
    gun_bonus
    happiness_bonus
    heavy_cavalry_bonus
    income_bonus
    law_bonus
    mine_resource
    navy_bonus
    pope_approval
    pope_disapproval
    population_growth_bonus
    population_health_bonus
    population_loyalty_bonus
    recruitment_cost_bonus_naval
    recruitment_slots
    recruits_exp_bonus
    recruits_morale_bonus
    religion_level
    retrain_cost_bonus
    stage_games
    stage_races
    taxable_income_bonus
    tower_level
    trade_base_income_bonus
    trade_fleet
    trade_level_bonus
    upgrade_bodyguard
    wall_level
    weapon_artillery_gunpowder
    weapon_artillery_mechanical
    weapon_melee_blade
    weapon_melee_simple
    weapon_missile_gunpowder
    weapon_missile_mechanical
    weapon_naval_gunpowder
    weapon_projectile

    Here are some more building capabilities;

    Spoiler:
    agent merchant 0 ; therefor spy, assassin, diplomat, princess, priest, heretic, witch, inquisitor will all work also.
    agent_limit merchant 1
    armour 1
    farming_level 1
    recruitment_time_bonus_naval bonus 1
    road_level 1
    weapon_bladed 1
    weapon_missile 2
    weapon_siege bonus 1
    weapon_simple 1

    I am most interested in recruitment_time_bonus_naval bonus 1 because if the naval part can be changed to infantry, or cavalry, ect it would allow so many new options!


    Last edited by Archaon on Tue Jul 14, 2009 5:53 am; edited 1 time in total

    mavyalex
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    Looking for "New Unit Creation" Tutorial (from A to Z) for MTW2 and DAC

    Post  mavyalex on Tue Jul 14, 2009 3:45 am

    Hello,

    I'm looking for a guide on "New Unit Creation" using Milkshape or 3DS Max 9 for example.
    I would like to add new effects/weapons and sounds too. Music maybe later (my own compositions using my keyboard!)
    I would like to add new units to the game
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    Archaon
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    Re: Usefull tools, tutorials and moding resources

    Post  Archaon on Tue Jul 14, 2009 5:55 am

    mavyalex wrote:Hello,

    I'm looking for a guide on "New Unit Creation" using Milkshape or 3DS Max 9 for example.
    I would like to add new effects/weapons and sounds too. Music maybe later (my own compositions using my keyboard!)
    I would like to add new units to the game
    Sorry, these are all 'my' accumulated tutorials an resources for when i mod. I have collected them over the time i have been modding TW series and i have never gone into sound or modeling units.

    Maybe Renown can update this thread with Milkshape resources to help you.
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    AgentSmith
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    Re: Usefull tools, tutorials and moding resources

    Post  AgentSmith on Wed Oct 14, 2009 9:43 pm

    Here is nice tutorial im looking at for modeling units.
    http://www.twcenter.net/forums/showthread.php?p=6086061#post6086061
    Its for 3D Studio MAX (2010)

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    Re: Usefull tools, tutorials and moding resources

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